Pixel Paper

This case study is focused on communications and resource sharing between high school students and faculty. The goal of this project was to create website and app prototypes to show a possible solution for the disconnect felt in remote learning.
This project was created and completed remotely by myself along with Sagarika Verma, Dymen Barkis, and Elizabeth Codick.
Research and Interviews
The results from our interviews and research showed that the two main areas we needed to focus on were student/teacher engagement and accessibility/usability. We found that students were missing the motivation received from in-person instruction, and students and teachers alike were daunted by the thought of learning new software, being already overwhelmed with what they were currently using.

Personas
After we discovered our focus, we created personas that were like the people (students, teachers, families) we interviewed. We organized them into our primary audience, Maria and Cassandra; secondary audience, Robert and Jonathan; and unintended audience, Anaisha.
Sketches and Low Fidelity Prototype
Design Inspiration to Brand




High Fidelity Prototypes
Click the images to explore the desktop and mobile prototypes for Pixel Paper.

